Dec 08, 2005, 05:18 PM // 17:18
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#1
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Who says a Ranger can't TANK.
Profession: Ranger/Mezmer
Name: Winter Tank
Type: PvE
Category: tank
Attributes:
8 Insp Magic
16 Expertise {attribute 12 + mask 1 +sup rune 3}
Wilderness Surv {attribute 8+ minor rune 1}
Marksmanship {attribute 6 + minor rune 1}
1. Throw Dirt
2. Lightening Reflexes
3. Dodge
4. Troll Urgent
5. Mantra of Frost
6. Winter
7. Greather Conflageration {elite}
8. Rez Sig
It's pretty striat foward. Turn everything to cold dmg with cold def armor and Mantra of Frost to soak and hopefully you take a small enough dmg with either Dodge or Lightening Relexes that you can wait between Throw Dirt recharges and live. So starting to dye you cast Throw Dirt then Troll Urgent.
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Dec 08, 2005, 05:19 PM // 17:19
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#2
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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your missing the main skill for any ranger to tank..whirling defense.
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Dec 08, 2005, 05:24 PM // 17:24
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#3
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Screw dodge and throw in either dryders defense or whirling defense.
Though I prefer whirling defense.
Looks like a pretty solid tank pve build all in all. Great job .
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Dec 08, 2005, 05:24 PM // 17:24
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#4
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by fiery
your missing the main skill for any ranger to tank..whirling defense.
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I'm missing so many ranger skills cause I never really played it...I just thought this would be funny so ok Whirling Defense instead of Dodge?
The length on Whirling Defense is nice at 18 seconds maxed but the recharge time of 60sec is kinda crippeling. But so is Drider's Defense so I guess it's a long down time either way.
Last edited by Manic Smile; Dec 08, 2005 at 05:30 PM // 17:30..
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Dec 08, 2005, 05:26 PM // 17:26
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#5
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by chris_nin00
Screw dodge and throw in either dryders defense or whirling defense.
Though I prefer whirling defense.
Looks like a pretty solid tank pve build all in all. Great job .
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Ohhh...I just looked up Dryders Defense and following the build's "feel" I think that would be more suitable.
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Dec 08, 2005, 05:33 PM // 17:33
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#6
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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bring frenzy
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Dec 08, 2005, 05:41 PM // 17:41
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#7
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Legend Of Pi [Pi]
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Quote:
Originally Posted by Manic Smile
The length on Whirling Defense is nice at 18 seconds maxed but the recharge time of 60sec is kinda crippeling.
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You could potentially have it on all the time if you also bring Oath shot. It has a recharge time of 20 seconds. Just, you know, don't miss hitting your target with Oath lol.
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Dec 08, 2005, 06:27 PM // 18:27
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Mantra of Frost is a stance, is it not? I would assume you're just alternating stances with this build... I like the idea of using GC-Winter and Fur-lined armor to make a ranger's armor above and beyond a warrior's, but why so many stances? If you're looking for tank-age and plan on keeping GC-Winter up, I'd say pump your Inspiration up, make Mantra of Frost more powerful and just use that, possibly throw in one evasion stance for when things get hairy, and use Throw Dirt on any warriors that come at you. Never tried it, though, so I could be overestimating the power of Mantra of Frost.
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Dec 09, 2005, 01:42 AM // 01:42
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#9
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Shwitz
Mantra of Frost is a stance, is it not? I would assume you're just alternating stances with this build... I like the idea of using GC-Winter and Fur-lined armor to make a ranger's armor above and beyond a warrior's, but why so many stances? If you're looking for tank-age and plan on keeping GC-Winter up, I'd say pump your Inspiration up, make Mantra of Frost more powerful and just use that, possibly throw in one evasion stance for when things get hairy, and use Throw Dirt on any warriors that come at you. Never tried it, though, so I could be overestimating the power of Mantra of Frost.
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I think that's pretty much what I'm doing but Mantra is only 45% at 12 attribute points...in uw that's sitll 100 dmg+. I worry that throw dirt will run out before I can kill whatever it is I'm attacking.
Last edited by Manic Smile; Dec 09, 2005 at 01:55 AM // 01:55..
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Dec 09, 2005, 01:52 AM // 01:52
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#10
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Quote:
Originally Posted by Manic Smile
Ohhh...I just looked up Dryders Defense and following the build's "feel" I think that would be more suitable.
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Yeah... I was thinking the same thing too.
Whirling defense lasts longer
Dryders has better defense against elemental damage.
Your choice.
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Dec 09, 2005, 02:32 AM // 02:32
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#11
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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can someone try this and tell me if it works? plz.... plz
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Dec 09, 2005, 02:38 AM // 02:38
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#12
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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I can tell it works just by looking at it.
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Dec 09, 2005, 04:42 AM // 04:42
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#13
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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After you take ten seconds to drop a couple of ghostly anchors...no offense to Manic or the build, but I have never seen the Sprit build I felt was truly viable against faster, Spiritless builds. Especially when you've got two to drop instead of just one. Seriously...you'll need Whirling Defense just to survive long enough to drop your anchors.
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Dec 09, 2005, 04:57 AM // 04:57
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#14
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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chris_nin00 and his knowledge on ranger builds...why didnt u help me back then..grr lol kiddingXD
well..if u ask me....im not too sure about R/Me builds...im only good with R/Mos...but not that good.....but if chris says the build's good..then its good..although like what laser said..im not a fan of spirit builds as well...i think that theyre abit slow...the casting time is slow, spirits can be destroyed and the recycle time is horrible ...if somethin screws up...well...you shld know
Last edited by FeuerFrei; Dec 09, 2005 at 05:01 AM // 05:01..
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Dec 09, 2005, 07:30 AM // 07:30
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#15
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by LaserLight
After you take ten seconds to drop a couple of ghostly anchors...no offense to Manic or the build, but I have never seen the Sprit build I felt was truly viable against faster, Spiritless builds. Especially when you've got two to drop instead of just one. Seriously...you'll need Whirling Defense just to survive long enough to drop your anchors.
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No offense taken, I really dont' know much about Rangers. I was actually messing around with Nec/Ranger and Nec/Mez builds when I saw this and was curious. Aren't spirits long lasting at higher lvls? As for them dieing, just put them behind you and for things messing up, isn't that the case with anybuild, that's more dependant on the player. I don't know someone try let me know. I believe Chris but I want some build testing...I'd do it myself if I hadn't deleted my lvl 18 Ranger a while ago.
Last edited by Manic Smile; Dec 09, 2005 at 07:33 AM // 07:33..
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Dec 09, 2005, 07:46 AM // 07:46
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#16
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Spirits, for the most part, do last for close enough to forever, but that's actually part of the problem, at least for a PvE build as opposed to PvP. Dropping your Spirits anchors you to the area they can affect, since their recycle time is...I don't even want to think about it. And they take five seconds to cast, which is bloody ridiculous. Any sort of interruptor can spot and screw with a Spirit cast, even if the interruptor sucks, unless you use an interrupt jammer. And even then, spike damage can take out the Spirit readily enough. it's low-level and has fairly low AL and HP. Not to mention they work for your enemies, too. Any enemy Ranger who happens to like the look of Frost Armor would have the same defensive boost the main tanker does. Admittedly, the casting build will have a greater advantage, and stuff like a Mantra of Resolve-ed Edge Bomber is nasty, but that move's just this side of cheating anyways.
From what I've seen around here I'm actually in a decided minority - Spirits seem to be incredibly popular, despite their staggering number of drawbacks. Heh, maybe I'm just too big a nOOb to see the true point. If someone feels like educating me, feel free. You can even be nasty about it, but I might bite back :P
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Dec 09, 2005, 01:50 PM // 13:50
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#17
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Evasion Tank:
Cyclone Axe
Apply Poison
Gladiator's Defence
Whirling Defence
Shield Stance
Lightning Reflexes
Troll Unguent
Healing Signet
Skill layout for a stance runner with 75% evade 95% of the time. If you want 100%, use escape instead of Glad's, and drop lightning reflexes.
For the UW, you can *duo*, but soloing is difficult. You will need axe twist and dismember, plus dust trap to lure the attaxe in at first.
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Dec 09, 2005, 01:53 PM // 13:53
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#18
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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With the OP's build there might be the problem of foes killing the spirits.
But all in all a pretty solid build i guess.
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Dec 09, 2005, 02:56 PM // 14:56
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#19
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Enigmatics
Evasion Tank:
Cyclone Axe
Apply Poison
Gladiator's Defence
Whirling Defence
Shield Stance
Lightning Reflexes
Troll Unguent
Healing Signet
Skill layout for a stance runner with 75% evade 95% of the time. If you want 100%, use escape instead of Glad's, and drop lightning reflexes.
For the UW, you can *duo*, but soloing is difficult. You will need axe twist and dismember, plus dust trap to lure the attaxe in at first.
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R/War or War/Ranger?
Quote:
Originally Posted by Medion
With the OP's build there might be the problem of foes killing the spirits.
But all in all a pretty solid build i guess.
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maybe you could use a pair of rangers and post spirits at opposite ends...think west versus east...away from monsters, think north.
Last edited by Manic Smile; Dec 09, 2005 at 02:59 PM // 14:59..
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Dec 09, 2005, 03:28 PM // 15:28
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#20
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Jungle Guide
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whats the big deal? even a blind monkey and make a tanking build of any class if it doesnt require you to take any offensive skills
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